While reading Charles Spencer’s lavishly illustrated biography of Leon Bakst and his design work for the Ballets Russes I came across his arresting manifesto for the vivid power of color. Looking at these intoxicating renderings and drawings the mind boggles at the lushness of the spectacle this must have been. Lush and lost. More on Bakst in an earlier post, here.
I have often noticed that in each colour of the prism there exists a gradation which sometimes expresses frankness and chastity, sometimes sensuality and even bestiality, sometimes pride, sometimes despair. This can be felt and given over to the public by the effect one makes of the various shadings.
That is what I tried to do in Schéhérazade. Against a lugubrious green I put a blue full of despair, paradoxical as it may seem. There are reds which are triumphal and there are reds which assassinate.There is a blue which can be the colour of a St. Madeleine, and there is a blue of a Messalina.
The painter who knows how to make use of this, the director of the orchestra who can with one movement of his baton put all this in motion, without crossing them, who can let flow the thousand tones from the end of his stick, without making a mistake, can draw from the spectator the exact emotion which he wants them to feel.
The nuances of the cover to “From Cliche to Archetype” practically make it a little poem as much as bravura instance of typographic design. The font choices are perfection — Cooper’s proud plumpness giving way to the stylish severity of Univers. The rest of the covers, better known, are equally stunning and seemingly predict entire swaths of graphic design trend. Prescient cat, this one.
When I look at these absolutely breathtaking handmade made-to-order objects by Swedish fabircator Love Hulten, I covet.
In fact I covet three ways. At first I covet crassly, wishing I could afford these hand turned masterpieces. Then a little more thoughtfully, I covet the skills & craft to build these kinds of things myself. Then, finally, I covet philosophically, wishing that this was a genuine commercial aesthetic — that as we chase the geewhiz we’d take the texture and soul of what worked before and roll it in as we roll foward. We’ve left so many beautiful things behind.
There’s a reason when the news hits that so many of us instinctively reach out and gather our memories of first hearing ChangesOneBowie / Because that wasn’t a record, it was a door. A magic door. Here’s how it was magic. Because if you knocked on it, it opened easily, and you could go in and just boogie. But. But. If you pushed on it just right, if you were buy vicodin craigslist bent, just so, you tumbled through — and you never stopped falling. And as you fell, year after year, your freak flag just kept unfurling. And as you fell & flew you wondered — when do I get to the bottom? And there is no bottom. It’s just Bowie all the way down. Today every freak flag flies at half mast. Goodbye David Bowie.
A selection of stills & credits from The Chase a long forgotten overheated soap opera once described as “Peyton Place with guns.” I came across an old review of it in the New Yorker which described it as “ an opulent melodrama, overproduced, over plotted to the point of incoherence and over directed” — like that’s a bad thing. The fact that Jane Fonda had described it as “Barbarella comes to small-town Texas” was just icing. Well worth it, and as the stills show, a handsome affair – shot by Arthur Penn in pop art, hyper composed, oversaturated Technicolor glory. The same could almost be said for deliciously mannered performances by Angie Dickinson, Robert Redford & Robert Duvall. You also get to enjoy the singular spectacle of watching Marlon Brando become less & less & less interested in actually acting at all with every successive scene. Fascinating.
The design group Hipgnosis has been justly & exhaustively feted for thier amazing psychedelic realist album covers for Pink Floyd, Led Zeppelin, and other zonked heavyweights (an amazing gallery here, you could get lost for hours). I had no idea they were behind the artwork for Bad Company’s 1979 record Desolation Angels, which stopped me cold when I was crate digging one afternoon. It was strikingly clever example of that developing 80s graphic sensibility that found its apotheosis in Patrick Nagel’s work for Duran Duran. It has everything to do with the power of stark flat white throwing all other colors into hyper-bright neon-electric contrast — if cocaine could design album covers they would look a lot like this.
[RERUN: Hauling this out of the early days of the blog. I’ve been on a protracted vintage video game and pinball bender lately. Atari’s iPad port of my beloved Tempest is damn near perfect and I’ve been playing it a ton. As such this early appreciation of the stone cold perfection of this game has been on my mind. So, here, then…}
The screen graphics of the classic video game Tempest represent a kind of summit of design and beauty – the finest expression of a very limited language. In the case of Tempest that language was vector based rendering. Vector monitors were used in video games from the mid 70’s to the early 80’s. The technology was derived from oscilloscopes – the image is projected by an electron beam onto the glass. Image a laser light show sped up to produce a lasting image and you’ve got it…
Many classic games were made using this technology – Asteroids and Battlezone as well as the first Star Wars game. While they all had their aesthetic charms, Tempest is in a class of its own. All vector games have a certain elegance and simplicity. The problem order vicodin uk arises in the crudity of the renderings – the poor approximations of tanks, asteroids, and X-wings forever marks these games as primitive gestures of an evolving technology. Tempest is exempt because it is derived from the technology itself. What would a world defined by glowing geometric unshaded lines look like? Pretty much like Tempest.
Its beauty lies in the fact that it is in harmony with its own rules and limits. Hence the extremely elegant compositions – uncrowded, with a well balanced sense of scale. The color scheme is vibrancy itself, strong underlying blues, wonderful pops of pink, green, red, and yellow. And the physics of the electron beams give everything a deep saturated glow.
That same harmony extends to playing the game as well. Most games rely on clumsy and stunted translations of real world movements like running, jumping or flying an ostrich. Tempest moves in accordance with its nature – spinning and firing. That’s what makes it so satisfying. Once you understand its strange parameters you have a complete experience on its terms – a dynamic, I think, that is fundamental to the idea of art.